Thursday

actionscript save to file and read file

         
package Package {
import flash.display.Sprite;
import flash.filesystem.File;
import flash.filesystem.FileMode;
import flash.filesystem.FileStream;
import flash.net.registerClassAlias;
import flash.text.StaticText;
import flash.utils.ByteArray;

public class Storage
{
public static function writeObjectToFile(gh:GameChar, fname:String):void
{
var file:File = File.applicationStorageDirectory.resolvePath(fname);
registerClassAlias("Pomodorium.GameChar", GameChar);

var fileStream:FileStream = new FileStream();
fileStream.open(file, FileMode.WRITE);
fileStream.writeObject(gh);
fileStream.close();
}

public static function readObjectFromFile(fname:String):GameChar
{
var file:File = File.applicationStorageDirectory.resolvePath(fname);
//trace(file.nativePath);
var ret:*;
if(file.exists) {
//trace("exists!");

var fileStream:FileStream = new FileStream();
fileStream.open(file, FileMode.READ);
ret = fileStream.readObject() as GameChar;
fileStream.close();
}
return ret;
}

public static function Load(): GameChar
{
return readObjectFromFile('file1') as GameChar;
}


public static function Save(g:GameChar): void
{
writeObjectToFile(g,'file1');
}


}}

1 comment:

dan said...

Class and all depended classes must have [RemoteClass(alias="myPackage.MyClass")]
on top .

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